![]() With each new piece of concept art or villain reveal, many began to speculate that the expectations were just too high. Immediately following the astounding performance of Arkham Asylum, fans began to wonder if the impending sequel would be able to follow this success, or if this would be just a one-time fluke. Arkham Asylum was not only a great game, not only one that was well put together in nearly every way, but a game that was being considered for several Game of the Year nominations. What happened at that moment was something no one truly expected. ![]() Everything was turning into this fantasy that was destined to fail. In fact, fans of Batman (and comic books in general) kept a watchful eye on it as the pieces fell into place, like Paul Dini writing the storyline, Kevin Conroy voicing Batman, and Mark Hamill lending his maniacal pipes as the Joker once more. It wasn't like this game came out of nowhere. The game I am referring to, of course, is Batman: Arkham Asylum. ![]() At least until one game proved-not only to gamers, but to the entire world-that comic book video games are not only a valuable market, but a market with a sea of untapped potential. And it's hard to say this hasn't been a self inflicted truth too often, these games are handled poorly and with the ideology of turning a quick buck. For a long time, comic book games have been nothing more than the butt of a long-running joke.
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