![]() It's easier if you use exactly the same name for the import files, filename, and asset name. Put it in a folder called "Realtime" inside your addons/mods folder. The mod is not published yet, because going to make a UI so it's easier to use. The prefix name for the import files must match the filename of the asset crp. ![]() You can replace d/a/c/n textures and mesh for trees, lod for trees updates as well when the camera is moved. Replaced vehicle meshes won't have spinning wheels, asset importer does that using vertex colors on import, it could be done in the mod but I don't really feel like it. In 3ds Max obj exports the position of the object as well, so put it at 0 0 0 before exporting. You can replace d/a/c/i/n/s textures and mesh for buildings/props/vehicles. It takes files from the usual import folder. The texture and mesh replacement part of the realtime mod is done.
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